WARNING: THIS INFORMATION IS CLASSIFIED AT LEVEL 4-THETA. UNAUTHORIZED ACCESS WILL RESULT IN TERMINATION WITHIN 48 HOURS.
NST
NST stands for Nature-Storm Technologies, due to these being the first two elements discovered, and is a highly classified division of SKA that deals with magic. It was also the first special division of SKA to be founded and is led by JEMCDLX Beta. NST operates out of Facility Θ-1, which is defended by technological weapons collected in Dimension Λ-2. NST classifies magical abilities into 15 elements based on the type of magic: Darkness, Earth, Fire, Flesh, Healing, Ice, Light, Metal, Mind, Nature, Poison, Storm, Undead, and Water. Humans (and other entities) with magical abilities are also classified based off of their possible threat:
Omega (Ω): Directly helps SKA and is incredibly powerful.
Alpha (Α): Directly helps SKA, and is powerful.
Beta (Β): May help SKA, or helps SKA but is relatively weak.
Gamma (Γ): Neutral to SKA.
Delta (Δ): Hostile to SKA, but weak. Similar to a Class IV threat.
Epsilon (Ε): Hostile and significantly powerful. Similar to a Class V or VI threat.
Zeta (Ζ): Extremely hostile and dangerous. Similar to a Class VII or VIII threat.
Eta (Η): Extremely hostile, and capable of causing extinction of humanity. Similar to a Class X threat.
Theta (Θ): Capable of causing destruction on a universal or galactic scale. Similar to a Class Φ or Ω threat.
Each of these categories is divided into three subcategories designated by the numbers 1–3, with 1 being the weakest and 3 being the most powerful.
All entities with magical abilities are classified by an abbreviation for their magic type and threat type. The abbreviations are:
Examples of classifications include Fl-Ε-1, Ic-Β-3, Mt-Γ-2, or Dk-Ω-3. Powerful magical entities have been known to be able to open portals to dimensions that represent their element. For example, a powerful Type-Er elemental could open a portal to Dimension Μ-3 and a powerful Type-Fl elemental could open a portal to Dimension Τ-1. Code Zeta (Ζ) emergency codes mean that the cause of a threat is magical.
Facility Θ-1 is staffed by some Class D agents, who have been successful in incorporating magical abilities into multiple weapon systems.
Magical entities of different elements can combine their powers; for example, a Type-St and a Type-Fr entity could combine their powers to create a tornado made of fire. Additionally, some magic elementals can have control two different elements, with one element as their primary element and one as their secondary element.
Recently, hostile beings known as Contrariums have been threatening SKA. These are like the opposites of SKA elementals, meaning that they look similar to the original elementals but are evil and have the opposite element (i.e. Flesh would be Metal, Undead would be Healing, Ice would be Fire, etc.).
Omega (Ω): Directly helps SKA and is incredibly powerful.
Alpha (Α): Directly helps SKA, and is powerful.
Beta (Β): May help SKA, or helps SKA but is relatively weak.
Gamma (Γ): Neutral to SKA.
Delta (Δ): Hostile to SKA, but weak. Similar to a Class IV threat.
Epsilon (Ε): Hostile and significantly powerful. Similar to a Class V or VI threat.
Zeta (Ζ): Extremely hostile and dangerous. Similar to a Class VII or VIII threat.
Eta (Η): Extremely hostile, and capable of causing extinction of humanity. Similar to a Class X threat.
Theta (Θ): Capable of causing destruction on a universal or galactic scale. Similar to a Class Φ or Ω threat.
Each of these categories is divided into three subcategories designated by the numbers 1–3, with 1 being the weakest and 3 being the most powerful.
All entities with magical abilities are classified by an abbreviation for their magic type and threat type. The abbreviations are:
- Dk (Darkness)
- Er (Earth)
- Fr (Fire)
- Fl (Flesh)
- Hl (Healing)
- Ic (Ice)
- Lt (Light)
- Mt (Metal)
- Md (Mind)
- Nt (Nature)
- Ps (Poison)
- Pl (Plasma)
- Se (Steam)
- St (Storm)
- Ud (Undead)
- Wt (Water)
Examples of classifications include Fl-Ε-1, Ic-Β-3, Mt-Γ-2, or Dk-Ω-3. Powerful magical entities have been known to be able to open portals to dimensions that represent their element. For example, a powerful Type-Er elemental could open a portal to Dimension Μ-3 and a powerful Type-Fl elemental could open a portal to Dimension Τ-1. Code Zeta (Ζ) emergency codes mean that the cause of a threat is magical.
Facility Θ-1 is staffed by some Class D agents, who have been successful in incorporating magical abilities into multiple weapon systems.
Magical entities of different elements can combine their powers; for example, a Type-St and a Type-Fr entity could combine their powers to create a tornado made of fire. Additionally, some magic elementals can have control two different elements, with one element as their primary element and one as their secondary element.
Recently, hostile beings known as Contrariums have been threatening SKA. These are like the opposites of SKA elementals, meaning that they look similar to the original elementals but are evil and have the opposite element (i.e. Flesh would be Metal, Undead would be Healing, Ice would be Fire, etc.).
The first element to the last.
The elements became powerful, and an early version of NST tracked when the elements became powerful enough to be possessed by an elemental. Here is the order that the elements became magical.
- darkness
- light
- earth
- water
- ice
- steam
- fire
- storm
- nature
- poison
- metal
- mind
- flesh
- healing
- undead
- plasma
Overview of Elements
Darkness
Darkness is the element involving the absence of light. It can include removing light, such as causing a solar eclipse. Shadows can also be used as magical projectiles or as melee weapons, and power Type-Dk entities can summon sentient beings made of shadows to assist them. The opposite element is Light.
Earth
Earth is the element involving dirt, rock, and sand. Type-Er elementals often use large rocks as weapons. They can also use dirt or rocks to trap people, and some can even cause sandstorms or summon beings made of dirt or rock. The opposite element may be Water.
Fire
Fire is the element involving the use of very high temperatures. Type-Fr elementals can throw fire, as well as creating lava from nearby rocks. Type Fr-Ω elementals can sometimes even create tornadoes of fire. The opposite element is Water or Ice. Type-Fr elementals can usually be controlled by a Type-Wt elemental of equal or higher strength.
Flesh
Flesh is the element involving the the muscle tissues of humans. Type-Fl elementals can often make tendrils of human flesh come out of the ground and attack people, or can summon mutated flesh creatures to help them. In rarer cases, Type-Fl elementals have directly killed enemies by making their flesh rot they were still alive. The opposite element is Metal.
Healing
Healing is the element used to help humans (and sometimes other creatures) recover from injuries. Healing cannot help someone who is dead, although it can be used to save someone who has temporarily had their heart stop and has not fully died. It is characterized by light within the spectrum of 580–600 nm. The opposite element is Undead. When combined with Undead, it may be used to take the life out of one person or being, killing them, and transfer it to another.
Ice
Ice is the element involving the solid form of water. Type-Ic entities often use icicles as ranged or melee weapons, and create beings made of ice to help them. Extremely powerful Ice entities can even create glaciers to crush their enemies. The opposite element is Fire.
Light
Light is the element involving the control of photons (subatomic particles that light is made of). Although Type-Lt entities cannot usually defeat enemies by themselves, they can often use their abilities to temporarily blind enemies. Type-Lt entities usually control light within the wavelengths of 570 to 600 nm. The opposite element is Darkness.
Metal
Metal is the element involving the control of metals. Iron or iron alloys (such as steel) are the easiest to control, with titanium and copper-based metals being more difficult to control. Type-Mt entities can use metal to crush enemies, can make it into weapons, and can even make metal beings to help them. The opposite element is Flesh or Nature.
Mind
Mind is the element involving used to control what other sentient creatures (usually humans) do. Mind control can be used to have enemies temporarily fight for the other side, or to simply stop them from fighting at all. Type-Md entities can also cause disturbances to make it more difficult for enemies to fight. It is characterized by light within the spectrum of 390–400 nm.
Nature
Nature is the element involving the control of plants, as well as certain animals. Plants are much easier to control, and can be used to poison enemies or trap them, such as with vines. Certain animals, such as insects and birds, can also be controlled. The opposite element is Metal.
Poison
Poison is the element involving the use of toxic and acidic substances. Poisonous substances can be created in liquid or gaseous form, and Type-Ps elementals can also control the movement of these substances. Type-Ps elementals can also create acidic liquids.
Storm
Storm is the element involving the control of wind, clouds, and lightning. While wind is much easier to control, powerful Type-St elementals can also control lightning, which can be extremely deadly in combat. Clouds can also be used to obscure the vision of enemies, allowing the elemental to attack with their lightning or in non-magical means more easily. Type-St elementals are usually extremely resistant to electric shocks.
Undead
Undead is the element involving the reanimation and control of human (and sometimes, animal) remains. Type-Ud entities often reanimate human skeletons and make them attack enemies. They can also create weapons made of bone and create symbols of death, such as throwing heavy gravestones. Some Type-Ud entities can also summon the ghosts of dead creatures. Undead magic is characterized by light within the spectrum of 440–510 nm, and the opposite element is Healing.
Water
Water is the element involving the control of liquid water and certain aquatic animals. While small amounts of water are ineffective, powerful Water entities can cause tsunamis or floods, which can devastate enemy armies. The opposite element is Fire, which can easily be counteracted by water.
Plasma
Plasma, (Pl), is the top secret 14th element of NST. It is the rarest and most powerful element, and is used to control plasma and neutrino radiation. Type-Pl elementals can create beams of deadly plasma to use in combat, and Class Pl-Ω elementals can even create sentient beings out of plasma to fight for them. The color of the plasma used depends on the person using it. Type-Pl elementals can also create spheres, shields, or melee weapons out of plasma.
A LEVEL 5-UPSILON SECURITY CLEARANCE IS REQUIRED TO CONTINUE. VIOLATORS WILL BE TERMINATED WITHIN 24 HOURS.
All seven members of JEMCDLX are confirmed to have elemental powers. For more information, see the JEMCDLX Roster.
Also, see the JEMCDLX Advanced Roster for information about code names, weapons, powers, and more in a neat chart created by JEMCDLX Beta.
Also, see the JEMCDLX Advanced Roster for information about code names, weapons, powers, and more in a neat chart created by JEMCDLX Beta.
Magolithium
Magolithium is a magically infused version of lithium (Li). It was recently discovered in a SKA mine by JEMCDLX Epsilon. It can be used to increase an elemental being's capabilities. It is classified in different ways based on its purity and magical potential:
- Monolithium (100% power)
- Bilithium (50% power)
- Quadrilithium (25% power)
- Octolithium (8% power)
- Infolithium (0% power)
- Biolithium (Nature and Life)
- Noctilithium (Darkness
- Lumolithium (Light)
- Mortemlithium (Death)
- Terralithium (Earth, Stone, and Metal)
- Hydrolithium (Water, Steam and Ice)
- Venumilithium (Acid and Posion)
- Cognilithium (Mind)
- Carnelithium (Flesh)
All discovered elemental powers and their categories
Darkness: J and L
Death: J
Poison: C
Acid: C
Light: E and X
Life: E and L
Mind: C
Flesh: J
Earth: D
Metal: D
Stone: D
Nature: E and L
Fire: X
Magma: X
Electricity: M
Ashes: D
Air: M
Storm: M
Wind: C and M
Sky: M
Water: E and L
Ice: E and L
Steam: E and L
Snow: M
Death: J
Poison: C
Acid: C
Light: E and X
Life: E and L
Mind: C
Flesh: J
Earth: D
Metal: D
Stone: D
Nature: E and L
Fire: X
Magma: X
Electricity: M
Ashes: D
Air: M
Storm: M
Wind: C and M
Sky: M
Water: E and L
Ice: E and L
Steam: E and L
Snow: M