WARNING: A LEVEL 1-OMICRON SECURITY CLEARANCE IS REQUIRED TO ACCESS THIS PAGE. VIOLATORS WILL BE TERMINATED.
Agent Classes
Class A: Global administration. Must be protected at all costs. 7 main members of JEMCDLX
Class B: Agents in the Upper Administrative Division.
Class C: Agents in the Lower Administrative Division.
Class D: Higher-ranked agents in the Weapons and Technical Divisions.
Class E: Lower-ranked agents in the Technical Division.
Class F: Leaders of the Infantry Division or high-ranked agents in the Specialized Combat or Special Ops Divisions.
Class G: High-ranked agents in the Infantry or Imprisonment Divisions or low-ranked agents in the Specialized Combat Division.
Class H: Lower-ranked agents in the Infantry or Imprisonment Divisions.
Class I: Agents in the Research, Surveillance, or Construction Divisions.
Class J: Agents in the Assistance Division.
Class K: Agents in the Trainee Division.
Class L: SKA Agents who are being re-trained due to breaking rules.
Class M: Allies of SKA (often part of allied organizations) who are not official members of SKA but have access to some classified information.
See the SKA Divisions page for more information.
Class B: Agents in the Upper Administrative Division.
Class C: Agents in the Lower Administrative Division.
Class D: Higher-ranked agents in the Weapons and Technical Divisions.
Class E: Lower-ranked agents in the Technical Division.
Class F: Leaders of the Infantry Division or high-ranked agents in the Specialized Combat or Special Ops Divisions.
Class G: High-ranked agents in the Infantry or Imprisonment Divisions or low-ranked agents in the Specialized Combat Division.
Class H: Lower-ranked agents in the Infantry or Imprisonment Divisions.
Class I: Agents in the Research, Surveillance, or Construction Divisions.
Class J: Agents in the Assistance Division.
Class K: Agents in the Trainee Division.
Class L: SKA Agents who are being re-trained due to breaking rules.
Class M: Allies of SKA (often part of allied organizations) who are not official members of SKA but have access to some classified information.
See the SKA Divisions page for more information.
Agent File Format
For a list of agent files, see the SKA Agents page.
AGENT FILE
Name: [name]
Aliases: [any known aliases]
Security Clearance Level: [see Security Clearances page]
Division: [see Divisions page]
Skeroth: [see Divisions page; not listed for agents with 2-Kappa or lower clearance]
Location: [see Facilities page]
Status: [active, inactive, unknown, captured, deceased]
Other Notes: [any relevant information]
AGENT FILE
Name: [name]
Aliases: [any known aliases]
Security Clearance Level: [see Security Clearances page]
Division: [see Divisions page]
Skeroth: [see Divisions page; not listed for agents with 2-Kappa or lower clearance]
Location: [see Facilities page]
Status: [active, inactive, unknown, captured, deceased]
Other Notes: [any relevant information]
Facility Classes
Class Α: Global administration buildings, run by Class A agents. Always guarded by large amounts of Class F, Class G, and Class H agents.
Class Β: District or minor administration buildings, usually run by Class B agents. Guarded by medium amounts of Class G and Class H agents.
Class Γ: Research or scientific buildings, often used by Class E or Class I agents in the Research Division. Guarded by low to moderate amounts of Class G and Class H agents.
Class Δ: Storage and resource collection buildings. Usually only guarded by Class H agents, but may be guarded by Class G or even Class F agents if something very valuable is being stored or collected.
Class Ε: Military buildings, used as bases, training facilities, or strongholds. Usually guarded by massive amounts of Class F, Class G, and Class H agents. These facilities are run by the Specialized Combat and Infantry Divisions.
Class Ζ: Technology development buildings, used by Class D and Class E agents in the Weapons and Technology Divisions. Usually guarded by small amounts of Class F and Class G agents.
Class Η: Prison buildings used by the Imprisonment Division to contain enemies, such as Rekethans. Guarded by large amounts of Class F, Class G, and Class H agents.
Class Θ: Specialty buildings. Each one is unique and the amount of combat agents varies by facility. These facilities are often used by special divisions of SKA, such as the Rho Division or NST.
Class Ι: Monitoring and communication buildings used by the Surveillance Division and Communication Division. Because they are not used for combat, they are usually small and not heavily guarded.
Class Κ: Facilities used by Division Kappa.
For a full list of SKA facilities, see the SKA Facilities page.
For help with the Greek alphabet, see the Greek Alphabet page.
Class Β: District or minor administration buildings, usually run by Class B agents. Guarded by medium amounts of Class G and Class H agents.
Class Γ: Research or scientific buildings, often used by Class E or Class I agents in the Research Division. Guarded by low to moderate amounts of Class G and Class H agents.
Class Δ: Storage and resource collection buildings. Usually only guarded by Class H agents, but may be guarded by Class G or even Class F agents if something very valuable is being stored or collected.
Class Ε: Military buildings, used as bases, training facilities, or strongholds. Usually guarded by massive amounts of Class F, Class G, and Class H agents. These facilities are run by the Specialized Combat and Infantry Divisions.
Class Ζ: Technology development buildings, used by Class D and Class E agents in the Weapons and Technology Divisions. Usually guarded by small amounts of Class F and Class G agents.
Class Η: Prison buildings used by the Imprisonment Division to contain enemies, such as Rekethans. Guarded by large amounts of Class F, Class G, and Class H agents.
Class Θ: Specialty buildings. Each one is unique and the amount of combat agents varies by facility. These facilities are often used by special divisions of SKA, such as the Rho Division or NST.
Class Ι: Monitoring and communication buildings used by the Surveillance Division and Communication Division. Because they are not used for combat, they are usually small and not heavily guarded.
Class Κ: Facilities used by Division Kappa.
For a full list of SKA facilities, see the SKA Facilities page.
For help with the Greek alphabet, see the Greek Alphabet page.
Facility File Format
FACILITY FILE
Facility: [facility class and number]
Head Agent: [name]
Division: [division the facility is most associated with]
District: [SKA district 1–11]
Location: [location]
Facility: [facility class and number]
Head Agent: [name]
Division: [division the facility is most associated with]
District: [SKA district 1–11]
Location: [location]
Emergency Codes
Emergency codes are designated with a color and then a Greek letter. The color tells the severity of the threat and the letter tells the cause of the threat; for example, some emergency codes could be Code Red-Alpha or Code Yellow-Gamma. These codes are typically used when a JEMCDLX base is under attack or when an army is in battle. They can be modified and used in other situations.
Code Green: No threats. Never actually announced.
Code Yellow: Minor external damage.
Code Orange: Significant external damage, possible internal damage.
Code Red: Extreme external damage, significant internal damage.
Code Black: Complete destruction.
Code Turquoise: Enemies are incoming.
Code Gray: Enemies have entered.
Code Blue: Communications disabled.
Code Pink: Base infiltration
Code Alpha: Threat is caused by Rekethans.
Code Beta: Threat is caused by enemy humans.
Code Gamma: Cause of threat is unknown.
Code Delta: Threat is caused by natural disasters.
Code Epsilon: Threat is caused by non-human enemies.
Code Zeta: [LEVEL 4-THETA SECURITY CLEARANCE REQUIRED]
Code Eta: Threat is caused by natural activity from space, such as a meteorite.
Code Green: No threats. Never actually announced.
Code Yellow: Minor external damage.
Code Orange: Significant external damage, possible internal damage.
Code Red: Extreme external damage, significant internal damage.
Code Black: Complete destruction.
Code Turquoise: Enemies are incoming.
Code Gray: Enemies have entered.
Code Blue: Communications disabled.
Code Pink: Base infiltration
Code Alpha: Threat is caused by Rekethans.
Code Beta: Threat is caused by enemy humans.
Code Gamma: Cause of threat is unknown.
Code Delta: Threat is caused by natural disasters.
Code Epsilon: Threat is caused by non-human enemies.
Code Zeta: [LEVEL 4-THETA SECURITY CLEARANCE REQUIRED]
Code Eta: Threat is caused by natural activity from space, such as a meteorite.
Prisoner Classes
Type 1: Very low risk, and only imprisoned for a short period of time. Often SKA agents who are being punished for breaking rules.
Type 2: Easily imprisoned and not highly dangerous, but is being imprisoned permanently or for a very long period of time.
Type 3: Highly dangerous and difficult to imprison. Being imprisoned permanently.
Type 4: Extremely dangerous (sometimes capable of causing extinction of humanity) and difficult to imprison. Being permanently contained.
Type 5: High-threat entities, only being temporarily contained before being terminated.
Type 2: Easily imprisoned and not highly dangerous, but is being imprisoned permanently or for a very long period of time.
Type 3: Highly dangerous and difficult to imprison. Being imprisoned permanently.
Type 4: Extremely dangerous (sometimes capable of causing extinction of humanity) and difficult to imprison. Being permanently contained.
Type 5: High-threat entities, only being temporarily contained before being terminated.
JEMCDLX Meeting Codes
These are codes used when there is an emergency and the members of JEMCDLX have to meet.
JEM36: All members of JEMCDLX.
JEM34: JEMCDLX Alpha, Beta, Gamma, Delta, Epsilon, and Eta.
JEM32: JEMCDLX Alpha, Beta, Gamma, Delta, Epsilon, and Zeta.
JEM28: JEMCDLX Alpha, Beta, Gamma, Delta, and Epsilon.
JEM25: JEMCDLX Alpha, Gamma, Epsilon, and Eta.
JEM24: JEMCDLX Beta, Delta, and Zeta.
JEM23: JEMCDLX Beta, Delta, and Eta.
JEM22: JEMCDLX Beta, Gamma, Delta, Epsilon, and Zeta.
JEM18: JEMCDLX Alpha, Beta, Gamma, and Delta.
JEM16: JEMCDLX Gamma, Delta, and Epsilon.
JEM14: JEMCDLX Delta, Epsilon, Zeta, and Eta.
JEM12: JEMCDLX Alpha, Beta, and Gamma.
JEM7: JEMCDLX Alpha and Gamma.
JEM6: JEMCDLX Alpha and Beta.
JEM4: JEMCDLX Epsilon, Zeta, and Eta.
JEM2: JEMCDLX Zeta and Eta.
JEM36: All members of JEMCDLX.
JEM34: JEMCDLX Alpha, Beta, Gamma, Delta, Epsilon, and Eta.
JEM32: JEMCDLX Alpha, Beta, Gamma, Delta, Epsilon, and Zeta.
JEM28: JEMCDLX Alpha, Beta, Gamma, Delta, and Epsilon.
JEM25: JEMCDLX Alpha, Gamma, Epsilon, and Eta.
JEM24: JEMCDLX Beta, Delta, and Zeta.
JEM23: JEMCDLX Beta, Delta, and Eta.
JEM22: JEMCDLX Beta, Gamma, Delta, Epsilon, and Zeta.
JEM18: JEMCDLX Alpha, Beta, Gamma, and Delta.
JEM16: JEMCDLX Gamma, Delta, and Epsilon.
JEM14: JEMCDLX Delta, Epsilon, Zeta, and Eta.
JEM12: JEMCDLX Alpha, Beta, and Gamma.
JEM7: JEMCDLX Alpha and Gamma.
JEM6: JEMCDLX Alpha and Beta.
JEM4: JEMCDLX Epsilon, Zeta, and Eta.
JEM2: JEMCDLX Zeta and Eta.
Hazard Types
Type-Daot (🅳): Something that is highly dangerous to not think about once someone learns of its existence.
Type-Ekop (🅴): Something that will be more likely to attack someone the more they fear it. Type-Ekop Hazards are generally disturbing in nature, making this property especially dangerous.
Type-Kirot (🅺): Something that is more likely to attack someone if they know a significant amount of information about it.
Type-Zyoth (🆉): Something that is extremely dangerous to even think about.
Type-Ekop (🅴): Something that will be more likely to attack someone the more they fear it. Type-Ekop Hazards are generally disturbing in nature, making this property especially dangerous.
Type-Kirot (🅺): Something that is more likely to attack someone if they know a significant amount of information about it.
Type-Zyoth (🆉): Something that is extremely dangerous to even think about.